The Commit Window
Not too early, not too late. Go in the window.
What this trains
Timing and impulse control — acting at the right moment, not the first.
This game trains the underlying capacity your game leans on. Direct transfer from screen to pitch is limited and debated — we don’t claim it makes you a better player. We claim it trains the capacity, scores you honestly, and is worth your ten minutes.
How to play
A red defender approaches you on a horizontal track. A green window opens briefly as the defender gets close — tap anywhere on the track during that window to commit.
Tap too early and the defender adjusts. Wait too long and the window closes. Some reps include an orange feint flash before the real window — hold back through it, then commit when green appears.
Twelve reps per round. The approach gets faster as difficulty increases. Your score is the number of reps where you committed inside the window.
The Commit Window
A defender approaches. Tap when the green window opens — not before, not after. Orange flash means feint: hold back, the real window follows.