Capacity
Perceptual
The ability to scan, detect, and process relevant information from the environment before and during ball contact.
5 drills — Perceptual as primary capacity
Scan-Decide-Receive (Two-Cone)
The first habit in the StunpreX system — engineering the scan-before-touch sequence as an entry condition, not an optional extra.
Cone Sea (Without Sequence Boards)
Ball mastery under cognitive load — continuous dribbling through a dense cone field with real-time gate calls, training the player to sustain close control while keeping the head up and ears open.
Constrained 1v1 to Score
One attacker, one defender, one goal, eight seconds — the library's first live-opposition drill, training creative 1v1 decisions and composure under real competitive pressure.
Scanning-as-Dribble (Call-the-Gate Field)
A field of six scattered gates and a home square — the player carries the ball, scans, calls a gate aloud before arriving, and commits, keeping the scan running while dribbling.
Receiver Calls (3v3 Communication Rondo)
A 3v3 rondo where the receiver must call before every pass and the carrier must hear it before playing — making communication the structural permission for every ball.